Open GoogleCodeExporter opened 8 years ago
there are some cases when it for sure can crash the emulation
Original comment by cah4e3
on 4 May 2014 at 7:10
Issue 138 has been merged into this issue.
Original comment by cah4e3
on 4 May 2014 at 7:11
Emulation hangs, but emulator itself is still responsive, can enter menus etc.
Windows doesn't report whole application as "Not Responding", at least in my
case.
Original comment by PeterJSi...@gmail.com
on 24 May 2014 at 7:12
Issue 340 has been merged into this issue.
Original comment by cah4e3
on 10 Jul 2015 at 11:08
Issue 343 has been merged into this issue.
Original comment by cah4e3
on 13 Jul 2015 at 4:52
I wasn't cashing crashing during the save state. I was able to save the state
and load the state, unless I quit the emulator then tried to load the state.
Is this all related?
Original comment by taintedb...@gmail.com
on 14 Jul 2015 at 12:29
Original comment by cah4e3
on 15 Jul 2015 at 11:21
Is the emulator in some different state every time you open the exe? This would
explain why save sates only work in the same exe instance.
could this be fixed by controlling the location in memory the emulator is
loaded?
Original comment by taintedb...@gmail.com
on 16 Jul 2015 at 2:12
In my case I noticed that whenever I open and close the new demul, the process
stays active in the windows task manager.
The first time I had over 10 open demul processes eating away my RAM.
Original comment by reyvgm
on 17 Jul 2015 at 6:20
Original issue reported on code.google.com by
seishin....@gmail.com
on 2 May 2014 at 6:21