Vandepad / sdl-mame-wii

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ROM start followed by graphics glitch and reboot to Homebrew channel #13

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Start MAME
2. Attempt to load either SSF2 or SSF2T (world)
  -both listed by MAME as working.
3. Screen loads and decrypts, followed by graphic glitch on screen and
reboot to homebrew channel.

What is the expected output? What do you see instead?
Graphics glitch followed by reboot to homebrew channel

What version of the product are you using? On what operating system?
Latest version of sdl-mame, .5 .114u4.
Original Wii from release in 06.

Original issue reported on code.google.com by protoss1...@gmail.com on 16 May 2010 at 10:31

GoogleCodeExporter commented 8 years ago
The games use too much memory, and doesn't run. The README notes that even 
games that
can "work" might not run because of this.

Original comment by baby.lueshi@gmail.com on 16 May 2010 at 11:19

GoogleCodeExporter commented 8 years ago
For the memory issue, is it not possible to :
a - use a cache file? Instead of crashing, it could run but slower (like cps3 
emulator running on xbox 1 with its 64MB memory using a pagefile on its 
harddrive)
b - stream the rom data, and buffer the needed data (as Wii64 allready do with 
kind of JIT loading), causing short loading times, but works well.

The wii is a pain in the arse with it's short memory, but it's not a so weak 
machine.

Original comment by Sata...@gmail.com on 1 Apr 2011 at 12:27