What steps will reproduce the problem?
1.Any game with an overlay such as bzone, but problem is in all games such as
asteroids deluxe
2.Instead of 0 to 1 with 1 being brightest. Colors are calculated with 1 to 0 1
being the darkest.
3.Changing the numbers in the .lay file can workarounds
What is the expected output? What do you see instead?
bzone should be top red, bottom green. Instead it is top cyan (G+B), bottom
magenta (R+B)
What version of the product are you using? On what operating system?
.5 any.
Please provide any additional information below.
In bzone.lay file for artwork:
This is the original that results in cyan magenta color overlay
<element name="overlay">
<rect>
<bounds left="0" top="0" right="1068" bottom="160" />
<color red="1.0" green="0.125" blue="0.125" />
</rect>
<rect>
<bounds left="0" top="160" right="1068" bottom="801" />
<color red="0.125" green="1.0" blue="0.125" />
</rect>
</element>
If you change the numbers to this, the overlay colors displays as they should
be red/green:
</element>
<element name="overlay">
<rect>
<bounds left="0" top="0" right="1068" bottom="160" />
<color red="0.125" green="1.0" blue="1.0" />
</rect>
<rect>
<bounds left="0" top="160" right="1068" bottom="801" />
<color red="1.0" green="0.125" blue="1.0" />
</rect>
</element>
Therefore I suspect that the values are reversed with 1.0 being off/dark and
0.0 being on/bright for each color channel or something like that.
Original issue reported on code.google.com by Jason.G....@gmail.com on 1 Oct 2010 at 9:09
Original issue reported on code.google.com by
Jason.G....@gmail.com
on 1 Oct 2010 at 9:09