Open Vandivier opened 7 months ago
Demonifier - turns stuff into demons, even mundane stuff like "flower demon" or "chair demon" ... maybe if the chair is wood it would end up summoning a wood or tree demon idk. These demons are ethereal unlike a typical summoner and they are also naturally evil unlike a summoner
Demonologist - mage-scholar op against demons and also can detect the source of demonic magic entrances to hell etc
Empath - can feel what others feel. This will be a critical combo w "pain feelers" who are players w nerve gear plugin to feel pain as there could be a programming exploit in these folks
Bugfolk- beast folk but bugs.
Summoner vs alchemist vs bioalchemist vs artificer - summoners can imbue intelligence is the difference
Bioalchemists can make mindless golems or even realistic clones w no free will and artificers can make machines
I can try. I'd love to take a stab at it. I'm not too familiar with the codebase but I think I can figure it out
Great! There's actually two places for classes to go:
Feel free to make a separate GitHub issue to break these up
If you're thinking about the coloseum game, let's implement these as enemies or advanced classes - the lore dictates there are only the three base player character classes (warrior, archer, mage) but later they can advance or reskill based on quests, events, level ups or w/e triggers
For the DB, I'm afk so I forget if I ever pushed a schema but basically the gallery has images and we map those to cards with effects for the TCG. I don't think there's a class entity iirc but class can be a tag on a card, like a card type
We can use that for a wiki or encyclopedia feature where people can browse classes later