Vandivier / arias-tale-rpg

tech-forward role play experiment for fun, skill development, and community!
https://ariastale.com
MIT License
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Moar classes #79

Open Vandivier opened 7 months ago

Vandivier commented 7 months ago
  1. Cartographer / exploration quests
  2. Steal the classes from unicorn overlord like vanguard, sniper, death knight
  3. A light drinker unique character that keeps a light pixie in a bottle to make light he can use
  4. Bender Mages that mix in martial arts. Elemental benders but also light bender can take light and turn it into a whip or weapon
Vandivier commented 5 months ago

Demonifier - turns stuff into demons, even mundane stuff like "flower demon" or "chair demon" ... maybe if the chair is wood it would end up summoning a wood or tree demon idk. These demons are ethereal unlike a typical summoner and they are also naturally evil unlike a summoner

Demonologist - mage-scholar op against demons and also can detect the source of demonic magic entrances to hell etc

Empath - can feel what others feel. This will be a critical combo w "pain feelers" who are players w nerve gear plugin to feel pain as there could be a programming exploit in these folks

Bugfolk- beast folk but bugs.

Vandivier commented 5 months ago

Summoner vs alchemist vs bioalchemist vs artificer - summoners can imbue intelligence is the difference

Bioalchemists can make mindless golems or even realistic clones w no free will and artificers can make machines

mhgarry commented 5 months ago

I can try. I'd love to take a stab at it. I'm not too familiar with the codebase but I think I can figure it out

Vandivier commented 5 months ago

Great! There's actually two places for classes to go:

  1. In the coloseum game
  2. In the database for custom GPT + TCG usage

Feel free to make a separate GitHub issue to break these up

If you're thinking about the coloseum game, let's implement these as enemies or advanced classes - the lore dictates there are only the three base player character classes (warrior, archer, mage) but later they can advance or reskill based on quests, events, level ups or w/e triggers

For the DB, I'm afk so I forget if I ever pushed a schema but basically the gallery has images and we map those to cards with effects for the TCG. I don't think there's a class entity iirc but class can be a tag on a card, like a card type

We can use that for a wiki or encyclopedia feature where people can browse classes later