Closed noreenko closed 1 year ago
For RWoM, I will need to override some values for the explosion based on values from ability. All the other parts of this function can be overridden easily except for this one. To solve, I simply move the explosion effect into a DoExplosion method.
Looks good!
For RWoM, I will need to override some values for the explosion based on values from ability. All the other parts of this function can be overridden easily except for this one. To solve, I simply move the explosion effect into a DoExplosion method.