Vanilla-Expanded / VanillaExpandedFramework

Vanilla Expanded Framework for RimWorld
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Move AbilityProjectile explosion logic into virtual function #52

Closed noreenko closed 1 year ago

noreenko commented 1 year ago

For RWoM, I will need to override some values for the explosion based on values from ability. All the other parts of this function can be overridden easily except for this one. To solve, I simply move the explosion effect into a DoExplosion method.

legodude17 commented 1 year ago

Looks good!