Create a WorldObject with a CustomGenOption layout that includes mortars
Go to the resulting map and wait for enemy mortars to run out of ammo
Observe as mortar pawns leave map
Also, pawns leaving map seem to not attack colonists unless engaged first.
Pawns leaving the map may or may not be intended behavior. A possible solution could be to add a toggle that makes pawns spawned on mortars patrol the center of the map instead of leaving when their ammo is exausted.
No logs because it doesn't throw any errors.
Steps to reproduce:
Also, pawns leaving map seem to not attack colonists unless engaged first.
Pawns leaving the map may or may not be intended behavior. A possible solution could be to add a toggle that makes pawns spawned on mortars patrol the center of the map instead of leaving when their ammo is exausted.