Right now, the collision models are made by just merging verticies by distance in Blender.
This does reduce the number of verticies, but it is still enough for Spore to freeze while loading in the collision objects for each planet-prop.
New models will need to be created for the collision models, to make them as efficient as possible.
Right now, the collision models are made by just merging verticies by distance in Blender. This does reduce the number of verticies, but it is still enough for Spore to freeze while loading in the collision objects for each planet-prop. New models will need to be created for the collision models, to make them as efficient as possible.