Potions (generic potions, special potions, super rare potions) for example: crops grow 5% faster for 5 minutes, monsters are invincible for 10 minutes, buying values are half as much as normal - sell values are twice as high as usual for 2 minutes (rare item).
clothes for the character menu: for example: boots of the farmer - usual boots; crops grow 2% faster, hat of light - rare item; days are longer - nights are shorter
differen food for monsters and for different speices
different fences (wood, metal, stone, electro fence)
toys for monsters
some other stuff to make traps (other than the golden gates we already have)
Potions (generic potions, special potions, super rare potions) for example: crops grow 5% faster for 5 minutes, monsters are invincible for 10 minutes, buying values are half as much as normal - sell values are twice as high as usual for 2 minutes (rare item).
clothes for the character menu: for example: boots of the farmer - usual boots; crops grow 2% faster, hat of light - rare item; days are longer - nights are shorter
differen food for monsters and for different speices
different fences (wood, metal, stone, electro fence)
toys for monsters
some other stuff to make traps (other than the golden gates we already have)