VanirDev / WeaponsDrawn

A FoundryVTT module, which dynamically swaps token icons to an alternate image while in combat.
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Any future plans to update this module to v 0.9? #14

Open ZetFalcon opened 2 years ago

ZetFalcon commented 2 years ago

As token Wildcard being part of Foundry now, this module dont work properly in version 0.9+ as it wont change the image of the tokens when starting combat mode (regarding the type of the image). It would be great if its possible to update to v 0.9 as it could give a lot of great uses with animated tokens. Thanks :D

VanirDev commented 2 years ago

Currently working on a module overhaul of WeaponsDrawn to support wildcard token images and combat states for multiple pairs of token images, definitely on the backburner as I'm taking my first attempts at modifying the token hover overlay but it's getting there.

ZetFalcon commented 2 years ago

Thanks for that! I'll wait for it, as it's something that I pretend to use (and severals people are hoping too in the Foundry's discord its seems) with animated webm images for attack stances. Thanks so much for your work and that you didn't forget this module!

Padhiver commented 2 years ago

Can't wait to see the result, I was looking for a module like yours and I had an emotional lift when I found it, then when I saw that it was not compatible with v9 :'D Nice work anyway, hoping that one day you can update it!

ZetFalcon commented 2 years ago

Hello! Any Updates regarding if there's any plan to update the module? :( Maybe you can talk with the one managing the Module Token Variant Art and include this feature in that module or help both sides ^^

Padhiver commented 2 years ago

You can already do what this module does with Token Variant Art :)

VanirDev commented 2 years ago

Technically you can't, token variant art doesn't have automated token switching when adding/removing from initiative which is what this was intended for.

Regarding updates, I've been too busy of late to work on it. I need to spend some time re-familiarising myself with the foundry UI system again to finish the overhaul I started.

Obviously you're more than welcome to ask the maintainer of that plugin to implement combat tracker-based variant switching!

Padhiver commented 2 years ago

Sorry, but I don't think I understand. 😁 I'm using Token Variant Art so that my tokens automatically change when I cast their initiative, and they automatically revert to their original tokens when the fight is over, isn't that what Weapon Draw did?

VanirDev commented 2 years ago

Oh fair enough, I couldn't see that in their repo's readme. By all means then go ahead and use that module. I've got some plans for a more character-oriented outfit/wardrobe UI for my own use in the future instead of the grid UI they use.

Padhiver commented 2 years ago

I can't wait to see how it turns out, good luck with your future modules and I hope you find some time to get back into it! I'll keep a close eye on your releases. 😃

ZetFalcon commented 2 years ago

Sorry, but I don't think I understand. 😁 I'm using Token Variant Art so that my tokens automatically change when I cast their initiative, and they automatically revert to their original tokens when the fight is over, isn't that what Weapon Draw did?

Ohh can you show me how you do that or send the wiki page, if there's any please? ^^