VariantXYZ / sakura-wars-gb2

Disassembly/translation of Sakura Wars GB2 for the GBC
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Disassemble cutscene dialog routines #2

Closed VariantXYZ closed 3 weeks ago

VariantXYZ commented 3 months ago

Cutscenes and dialogs work slightly differently.

Dialogs using double-width fonts seem to use 0:c7b to load the text byte from the bank, copying it into WRAM (C6C3).

0:CBE2 to CBE7 seem to contain the bank and text address. Need to figure out how those get loaded next.

VariantXYZ commented 2 months ago

18:436F parses cutscene scripts, referenced by 19:625D which is referenced by 0x101A in 0x107d (index 21)