Varriount / fvtt-autorotate

Token Auto-Rotation Module for Foundry VTT
MIT License
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Partial Incompatibility with Monk's Active Tile Triggers #28

Open CatbotTsumi opened 1 year ago

CatbotTsumi commented 1 year ago

Find The Culprit has helped me figure out that Auto-Rotate is causing an issue with Monk's Active Tile Triggers.

When trying to do a Move action within MATT, it ignores the Duration (sec) parameter.

Image

Example aims to move the tiger to the circle with 10 for the Duration (sec) parameter.

Would love to see this fixed~!

CatbotTsumi commented 1 year ago

a workaround seems to be that if you add any kind of delay after the move(s), it will work as expected.

Varriount commented 1 year ago

Is the problem with the speed that the token moves at? Otherwise, I don't see a difference between the two videos.

Varriount commented 1 year ago

Unfortunately this looks like something that MATT will need to fix. The only thing Auto-Rotate does when a token is moved is change the rotation field. Nothing else is modified.