Is your feature request related to a problem? Please describe.
This issue is related to teleport attack of dark soldiers. It is clearly working the wrong way. Almost every single time the attack is performed the player gets teleported who knows where: floor higher that current one, far end of current room, even in places like dark emptiness between floors and parts of the castle.
Describe the solution you'd like
Probably making their attack of shorter range may help. This way they will not teleport the player into far solids and then activate the teleport action more than 1 time.
Is your feature request related to a problem? Please describe. This issue is related to teleport attack of dark soldiers. It is clearly working the wrong way. Almost every single time the attack is performed the player gets teleported who knows where: floor higher that current one, far end of current room, even in places like dark emptiness between floors and parts of the castle.
Describe the solution you'd like Probably making their attack of shorter range may help. This way they will not teleport the player into far solids and then activate the teleport action more than 1 time.
Describe alternatives you've considered None.
Additional context None.