Vault-Overseers / nuclear-14

Multiplayer survival role-playing game set in a post-nuclear apocalyptic world
https://nuclear14.com
GNU Affero General Public License v3.0
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Idea: Add more medical options #212

Open BlueHNT opened 1 week ago

BlueHNT commented 1 week ago

Description

To make more stims you need blood pack, but you can't make blood packs.

So, I think the next step for normal playability is to have different ways to make gauze or get cloth other than taking apart clothes. You get plenty of them from looting, but in RP there will be few players in towns looting and it'll depend on luck and previous storage.

Being able to make brute, burn and blood packs is also a huge thing since you are unable to make stims without blood packs, but there is no way to get them as I mentioned earlier.

Similarly, there should be ways to revive people and defib is the only way and not all factions have access to it, but you can always make a version which doesn't require battery but has some kind of other requirement. Like smelling salts for example!

Peptide90 commented 1 week ago

I like the idea of a tribal medicine that acts as a defib.

There's a big medical rework coming upstream so we will have to rethink everything anyway.

Long term we want autodocs but yes generally some alternatives to stimpaks that are weaker and cheaper would be good, and craft able.

I already added dirty stimpaks and cotton farming is on my to do list. Blood packs are just going to be non farmable I imagine.

BlueHNT commented 1 week ago

I already added dirty stimpaks and cotton farming is on my to do list. Blood packs are just going to be non farmable I imagine.

You could totally just use medicine or some liquids to purify it. Something like chlorine or such.