Vault-Overseers / nuclear-14

Multiplayer survival role-playing game set in a post-nuclear apocalyptic world
https://nuclear14.com
GNU Affero General Public License v3.0
41 stars 78 forks source link

laser guns are horrendously bad #483

Closed 6SpadesLuke closed 1 month ago

6SpadesLuke commented 1 month ago

Description

Using any laser weapon just feels bad. It's not a matter of skill or lag, multiple people have had instances of this "hitscan" weapon being delayed and just acting like regular guns with big trails.

Reproduction

  1. Open game
  2. Game doesn't open

Expected behavior

  1. Grab laser gun
  2. Load laser gun (Ignore if already loaded)
  3. Locate enemy and fire at enemy

Additional context

Multiple people have had complaints about this, laser weapons genuinely feel useless sometimes.

6SpadesLuke commented 1 month ago

bigger hit boxes would probably be the fix, in turn, lower laser damage

6SpadesLuke commented 1 month ago

and some entity hitboxes are just off, I see bullets phase through molerats and deathclaws a lot

justzick commented 1 month ago

Was this bug observed in the vanilla build of the game?

Simply increasing the hitbox won't help here, it will make it much easier for projectiles to hit. Need to rewrite collision for hitscan.

6SpadesLuke commented 1 month ago

I was playing on the vanilla ss14 launcher and playing in nuclear 14

justzick commented 1 month ago

Every time you enter a server with a different build, the launcher loads new mechanics. By vanilla build, I mean the Space Wizards build. If this problem is observed among them, it should be changed upstream, but not in this fork.

About monster hitboxes. They are not disabled, they are just quite crooked. This is already planned to be changed by #471, I think.

6SpadesLuke commented 1 month ago

I was playing on the n14 build then, and alright