Vauryx / advancedspelleffects

This module will use Sequencer, Tagger, JB2A spell effects and socketlib to create advanced spell functionality without relying on finicky macros to do the heavy lifting.
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error with spiritual weapon #8

Closed SR5060 closed 3 years ago

SR5060 commented 3 years ago

the weapon does not seem to generate an attack action, the system also is unable to find an actor if you have not labled an actor as "spiritual weapon" and at that point makes the dialogue box non-functional (just looks for a single actor named spiritual weapon) image Foundry 0.8.9 Dnd 5e 1.5.2

Vauryx commented 3 years ago

The spiritual weapon needs an attack action on the actor already for it to update it with the animation. For both spiritual weapon and the summon spells the actors will need to exist already in your actors directory. This should be specified clearly on the read me, sorry about that I will update the read me shortly.

SR5060 commented 3 years ago

So I simply imported the spiritual weapons from the jb2a actor compendium and it didn't appear to find them with their naming convention, only when I renamed one "spiritual weapon" is that how it should work? I wasn't sure how to connect the weapon actor with each dialogue box option