Vauryx / advancedspelleffects

This module will use Sequencer, Tagger, JB2A spell effects and socketlib to create advanced spell functionality without relying on finicky macros to do the heavy lifting.
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BUG about magic missles and chain lightning #93

Closed deedlitelf closed 2 years ago

deedlitelf commented 2 years ago

I found them in the 0.9.5. For magic missles, the setting panel links to Animate Dead because the return data is undefined or NaN. So the magic missles could not work as wish. For the chain lightning, the secondary bolts will make a damage(heal) with the number NaN, so it will kill all the targets no matter how many HP they have.

deedlitelf commented 2 years ago

FVTT is 9.268 midi-qol, warpgate and other modules are the newest version

Vauryx commented 2 years ago

very strange, do you have any other modules enabled? Haven't seen that one before at all What do you mean the setting panel links to animate dead? You can generally change the drop down to apply the magic missile instead

deedlitelf commented 2 years ago

very strange, do you have any other modules enabled? Haven't seen that one before at all

Good idea, I'll have a try.

deedlitelf commented 2 years ago

very strange, do you have any other modules enabled? Haven't seen that one before at all What do you mean the setting panel links to animate dead? You can generally change the drop down to apply the magic missile instead

Hi, Vauryx. I've done. In new test environment, the magic missles make a good job. But the chain lightning still kill all the secondary targets. And that's the mod list in the test: Advanced Spell Effects v; Dynamic Active Effects SRD v; Dynamic effects using Active Effects v; JB2A - Patreon Complete Collection v; libWrapper v0; Midi QOL v; Sequencer v; socketlib v; Tagger v; Tidy5e Sheet v; Tidy UI - Game Settings v; Warp Gate v;