Closed Edwin-Baranov closed 2 years ago
Adding in the same problem, but with a custom modpack.
In my case it is Neat's bar (going gray) and Embers Rekindled's red 'ember' light sources (going white). Both seem to lose their color values or some extra layer of rendering. Not sure why. It doesn't happen in a fresh game, but increases frequency after some play.
-- Edit:
I did a test with Neat vs. Techguns out of curiosity, and when you shoot a mob with techguns weapons it changes their shading effects. They light up, etc. When this happens, Neat corrects its colors. I tried flipping on some shaders (SEUS) and Neat went totally transparent aside of its letters.
So I'd surmise that Neat is pulling some element of the mob shading... No idea why.
Little late, but I am also having this problem in my custom pack, we can try comparing mods to see what overlaps, here is mine (generated using /ct mods): https://hastebin.com/ekoyogesik.nginx
It is PSI https://github.com/Vazkii/Psi/issues/525
I'm having the same/similar issue in a custom modpack. I've narrowed the conflicting mod down to the Locks mod (https://www.curseforge.com/minecraft/mc-mods/locks) for us. The interesting thing for us though, is that the bar is only grayed out when viewing the mob is at a point lower than you and is fine if you are below the mob. It's very oddly specific but here is a photo
Was caused by Psi (see above)
In the Enigmatic 2 modpack most health bars ontop of mobs are grayed out along with More Overlay's spawning indicators, here is a Reddit post with an image showing it (https://old.reddit.com/r/MinecraftMod/comments/c83zry/why_is_more_overlays_and_neat_grayed_out/)