Closed cambates99 closed 10 months ago
I don't think this is on Psi. If you look at arrows with F3 + B you'll see that their look vector is not what you expect. Not sure what they are looking it, it's only semi related to their flight direction. As a workaround you can get the entity motion vector and normalize it, this works even for arrows stuck in walls, even though technically they are not moving anymore.
As TheFurryDevil said, this is a vanilla thing, and the behaviour is not constant between all projectiles, and as to not special case any kind of projectile we'll be keeping it the same.
Makes sense, I should have validated the projectile's axial look vector in vanilla first. Thank you!
Version Information
Forge version: 40.2.1 Psi version: 2.0.0
Further Information
Steps to reproduce:
What I expected to happen: I expect the axial look of the projectile to have the correct x and y vectors.
What happened instead: Projectiles will have a correct z vector, but reversed x and y vector