Closed ZaidRehan closed 1 month ago
Hello,
You selected 99 - SPE Heavy Ordnance Works: [SPE] Wehrmacht (Side: WEST)
and player side is west
You can't fight AI with the same side as you
Cheers
Yes, I forgot to mention. I changed the player units to independent. Is there something else I need to do to change the player side?
On Sun, Oct 6, 2024 at 8:09 AM Vdauphin @.***> wrote:
Hello,
You selected 99 - SPE Heavy Ordnance Works: [SPE] Wehrmacht (Side: WEST) and player side is west You can't fight AI with the same side as you
Cheers
— Reply to this email directly, view it on GitHub https://github.com/Vdauphin/HeartsAndMinds/issues/1660#issuecomment-2395415871, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHXIDPSCCD2V24P5EITLHZTZ2ER7VAVCNFSM6AAAAABPODPX3SVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGOJVGQYTKOBXGE . You are receiving this because you authored the thread.Message ID: @.***>
Arma 3 Version:
x.xx
(stable / rc / dev) CBA Version:3.x.x
(stable / dev + commit hash) ACE3 Version:3.x.x
(stable / dev + commit hash) Hearts and minds Version:1.x.x
(stable / dev + commit hash)Mods:
Description:
Hello, when making a custom H&M Mission in the Utah Beach map from the WW2 SPEX mod, I set the parameters to use the SPE Wehrmacht Faction, however, whenever I attempt to play it, instead of the Wehrmacht faction being spawned in, the FIA takes their place and is on the Independent side, not even the West/Blufor side like the Wehrmacht Faction is.
Steps to reproduce:
Set parameters to Wehrmacht Faction SPE, click play. Test by teleporting to danger areas. FIA spawns instead.
Add mission file:
RPT log file: