Closed GoogleCodeExporter closed 9 years ago
You can adjust how much memory the MapnikRenderer plugin uses:
- Adjust the amount of threads
- Adjust the size of meta tiles
Each thread uses 256*256*3*(meta-tile-size+1)*(meta-tile-size+1) bytes.
Does this fix your problem? Or am I misunderstanding your suggestions of a
"slim mode"?
Original comment by veaac.fd...@gmail.com
on 17 Dec 2010 at 9:33
I'm afraid not only the thread memory matters.
For example, the std container used in preprocessing is likely to overflow the
std::size_t capacity on 32 bit platform for relative large dataset.
I've modified a slim version based on the old preprocessor code(simply disable
OMP and directly write the index to the disk), which works fine on huge data
set and should works on most pc.
Original comment by fever...@gmail.com
on 17 Dec 2010 at 11:17
How large are the areas you want to render? And up to which zoom level?
Each index entry should be less than 16 Bytes. That means Germany will take
about 20MB for zoom level 15, 100MB for zoom level 16. Of course, if you try to
render the whole of Europe it will take about 1GB, but Europe shouldn't fit on
most mobile devices anyway ( >35GB data ).
Furthermore, if the index data structure is problematic for you, shouldn't the
OSMImporter also be a problem for your? Each node's coordinate takes about 8
Bytes to store the coordinate. At least at one point the importer has to copy
and reorder these coordinates.
Original comment by veaac.fd...@gmail.com
on 17 Dec 2010 at 12:51
The china.osm from official site is very small(62MB bzip). So OSMImporter works
just fine.
I'd like to render China(almost as large as Europe) to at least zoom 16.
Although most of the land in osm are empty, the index entry always needs to
occupy its place.
Original comment by fever...@gmail.com
on 17 Dec 2010 at 2:58
Original comment by veaac.fd...@gmail.com
on 18 Apr 2011 at 3:01
Original issue reported on code.google.com by
fever...@gmail.com
on 17 Dec 2010 at 7:00