VectorSatyr / SonicTimeTwisted

A Sonic the Hedgehog fan game developed in GameMaker: Studio for Windows PC, now ported to GameMaker Studio 2.
https://overboundstudio.com
GNU General Public License v3.0
9 stars 2 forks source link

[Attraction Attack] Act 2 camera boundary changes not sustained after losing a life #66

Closed VectorSatyr closed 3 years ago

VectorSatyr commented 3 years ago

Environment:

Steps To Reproduce

  1. Run SonicTT.exe.
  2. Press 'Start' at the Title screen.
  3. Select "Play".
  4. Navigate to any save slot that has access to Attraction Attack Zone Act 2 (Past or Future) and has more than one extra life.
  5. Press the 'A' button.
  6. Use the arrow keys ('Up' or 'Down') to navigate to Attraction Attack Zone Act 2.
  7. Press the 'A' or 'Start' button.
  8. Defeat the mini-boss.
  9. Navigate the stage until you reach a Lamp Post.
  10. Touch the Lamp Post.
  11. Lose a life by any means. (eg. fall into a bottomless pit; take damage without any rings; etc.)
  12. When the playable character returns to the level, navigate back to the beginning of the stage, where the first boss was fought.

Expected Result The camera stops at the end of the intermission area.

Observed Result The camera stops at the beginning of the corridor from the mini-boss' arena.

Additional context This is a follow-up to issue #54. Please visit that issue for more details.

Screenshots n/a