After choosing "equip" option, game should print slice (menu) of equipment slots. Then player chooses which slot it should overwrite...
But should I let player to spent one turn for equipping into empty slot, and the same one turn on removing equipped item from slot, then equipping new one?
Perhaps I will.
More complex problem that I thought.
After choosing "equip" option, game should print slice (menu) of equipment slots. Then player chooses which slot it should overwrite...
But should I let player to spent one turn for equipping into empty slot, and the same one turn on removing equipped item from slot, then equipping new one?
Perhaps I will.