Veenlak / andors-trail

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Directional Sprites and Action Effects #153

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I dont think you really need a bunch of walking animations, but even a 4 
directinal facing would add a lot. So the guy is looking in the direction he is 
facing. If you add a lot of animation frames, and a few custom sprite option, 
through character creation or class, you will slow down the game alot. Monsters 
dont really need to be any more than they are I dont think.

There is already a basic attack effect on the creatures when they are hit. Id 
like to see Claws, Fangs, Sword Slahes and such, they dont need to be more than 
a frame or 3. Especially if there are spells or special techniques. This is 
synergistic with a Combat or Action Zoom.

Original issue reported on code.google.com by rqpa...@gmail.com on 4 Feb 2011 at 3:29

GoogleCodeExporter commented 8 years ago

Original comment by sdeva...@gmail.com on 10 Feb 2011 at 3:37

GoogleCodeExporter commented 8 years ago
Yes.I strongly request the walking animation.Sorry about my rudeness.I think i 
will never play a game which the sprites just translating from one place to 
another place!

Original comment by xuelvm...@gmail.com on 5 Jan 2012 at 1:32

GoogleCodeExporter commented 8 years ago
Here is another person that is more focused on graphics & realism than he is in 
strategy,  problem solving, character development, and the overall breadth of 
the game.  IMO, you don't like the game, then don't play it.

Original comment by jgemmajr@gmail.com on 5 Jan 2012 at 11:57