Closed GoogleCodeExporter closed 8 years ago
Possible duplicate of issue 132.
Original comment by oskar.wi...@gmail.com
on 7 Apr 2011 at 9:48
I have also experienced the move bug before, I think, but I'm not sure.
Original comment by jch...@email.wm.edu
on 8 Apr 2011 at 4:37
They are the same, you can merge these if you like.
Original comment by sdeva...@gmail.com
on 9 Apr 2011 at 7:44
when the monster is attacking you can skip the attack phase by tapping the
screen or some other button. It's just something done so that way you can see
each hit or miss the monster makes.
Original comment by dope...@gmail.com
on 27 Apr 2011 at 2:41
As of v0.6.10, the game supports saving monster's current AP, which means that
this is theoretically solvable now.
With the bugfixes done in r237, this should now be fully resolved.
Original comment by oskar.wi...@gmail.com
on 29 Apr 2012 at 9:49
Released in v0.6.11. Closing issue.
Original comment by oskar.wi...@gmail.com
on 9 Jun 2012 at 9:31
Original issue reported on code.google.com by
sdeva...@gmail.com
on 6 Apr 2011 at 6:07