Closed Sub-Zero-1 closed 6 years ago
I could not figure out what caused it, but I solved it following:
override func viewDidLoad() {
super.viewDidLoad()
//rotate complete view, so we get a landscape orientation
self.view.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2 * 1))
......
}
Hi! I can't get the player to full screen. Any ideas? The example app is working, but once copied your exampel code 1:1 into my application it just not going into orientation:landscaperight. Any ideas?