Vek17 / TabletopTweaks-Core

This module provides a shared core system for all TabletopTweaks mods, and and any third party mods wishing to use TabletopTweaks systems and utilities.
MIT License
73 stars 13 forks source link

Request Method CreateAnswer in Helpers #21

Open kjk001 opened 1 year ago

kjk001 commented 1 year ago

as the name states I would like to request a centralized method to be added that initializes the default parameters a BlueprintAnswer always requires to not be null to not crash the game: public static BlueprintAnswer CreateAnswer(ModContextBase modContext, string name, Action<BlueprintAnswer> init = null) { var result = Helpers.CreateBlueprint<BlueprintAnswer>(modContext, name, bp => { bp.NextCue = new CueSelection() { Cues = new List<BlueprintCueBaseReference>(), Strategy = Strategy.First }; bp.ShowOnce = false; bp.ShowOnceCurrentDialog = false; bp.ShowCheck = new ShowCheck() { Type = StatType.Unknown, DC = 0 }; bp.Experience = DialogExperience.NoExperience; bp.DebugMode = false; bp.CharacterSelection = new CharacterSelection() { SelectionType = CharacterSelection.Type.Clear, ComparisonStats = new StatType[0] }; bp.ShowConditions = ActionFlow.EmptyCondition(); bp.SelectConditions = ActionFlow.EmptyCondition(); bp.RequireValidCue = false; bp.AddToHistory = true; bp.OnSelect = ActionFlow.DoNothing(); bp.FakeChecks = new CheckData[0]; bp.AlignmentShift = new AlignmentShift() { Direction = AlignmentShiftDirection.TrueNeutral, Value = 0, Description = new LocalizedString() }; }); init?.Invoke(result); return result; }