Open lorddiablo7 opened 1 year ago
On current version of the game with current version of everything, it all should load fine and does in my test environment.
Thing to ensure: Game version 2.1.4w TTT-Core Version: 0.6.7 TTT-Base Version: 2.5.13 TTT-Reworks Version: 1.2.7
To debug further I would need to see your logfiles, specifically player.log at %appdata%..\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous
GameLog.txt GameLogFull.txt GameLogFullPrev.txt GameLogPrev.txt Player.log Player-prev.log
These are the log files I found. The game as well as the TTT mods were all updated to the latest versions. I also checked using previous versions but it always gets stuck at 60% on loading screen.
GameLog.txt GameLogFull.txt GameLogFullPrev.txt GameLogPrev.txt Player.log Player-prev.log
these are for TTT-Core 0.6.7 all latest softwares
Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries
MissingMethodException: void Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint)
at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name, System.String guid) [0x0002a] in <b7969400d95148dfaf274bbc59666594>:0
at BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New (System.String name, System.String guid) [0x00000] in <b7969400d95148dfaf274bbc59666594>:0
at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0
at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0
at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () [0x00375] in <cac0edc92d5645deb2aa8e59e70a8f59>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0
Could you please tell me how do I fix this problem? I am not very well versed in this matter ! I'm sorry if I'm taking a lot of your time .
On Sat, 1 Jul, 2023, 5:38 pm Sean Petrie, @.***> wrote:
Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries
MissingMethodException: void Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint) at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name, System.String guid) [0x0002a] in
:0 at BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New (System.String name, System.String guid) [0x00000] in :0 at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in :0 at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection () [0x00001] in :0 at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader) at Kingmaker.GameStarter+ d__25.MoveNext () [0x00375] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0 — Reply to this email directly, view it on GitHub https://github.com/Vek17/TabletopTweaks-Core/issues/29#issuecomment-1615875055, or unsubscribe https://github.com/notifications/unsubscribe-auth/BA62RS3MXUBLSWBRCPVF5WLXOAHNPANCNFSM6AAAAAAZ2LBMZQ . You are receiving this because you authored the thread.Message ID: @.***>
That mod needs to be recompiled againt an up to date blueprint core. Not sure if they or anyone else has already done so.
On Sat, Jul 1, 2023, 07:46 lorddiablo7 @.***> wrote:
Could you please tell me how do I fix this problem? I am not very well versed in this matter ! I'm sorry if I'm taking a lot of your time .
On Sat, 1 Jul, 2023, 5:38 pm Sean Petrie, @.***> wrote:
Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries
MissingMethodException: void Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint)
at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name, System.String guid) [0x0002a] in
:0 at BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New (System.String name, System.String guid) [0x00000] in :0 at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in :0 at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection () [0x00001] in :0 at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader) at Kingmaker.GameStarter+ d__25.MoveNext () [0x00375] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0 — Reply to this email directly, view it on GitHub < https://github.com/Vek17/TabletopTweaks-Core/issues/29#issuecomment-1615875055>, or unsubscribe < https://github.com/notifications/unsubscribe-auth/BA62RS3MXUBLSWBRCPVF5WLXOAHNPANCNFSM6AAAAAAZ2LBMZQ> . You are receiving this because you authored the thread.Message ID: ***@***.***> — Reply to this email directly, view it on GitHub https://github.com/Vek17/TabletopTweaks-Core/issues/29#issuecomment-1615892418, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAWSQPEWTQZEU4YCPF5L2VLXOALZZANCNFSM6AAAAAAZ2LBMZQ . You are receiving this because you commented.Message ID: @.***>
Okay . Thank you soo much. The game works now .
On Sat, 1 Jul, 2023, 6:20 pm Sean Petrie, @.***> wrote:
That mod needs to be recompiled againt an up to date blueprint core. Not sure if they or anyone else has already done so.
On Sat, Jul 1, 2023, 07:46 lorddiablo7 @.***> wrote:
Could you please tell me how do I fix this problem? I am not very well versed in this matter ! I'm sorry if I'm taking a lot of your time .
On Sat, 1 Jul, 2023, 5:38 pm Sean Petrie, @.***> wrote:
Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries
MissingMethodException: void
Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint)
at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name, System.String guid) [0x0002a] in
:0 at BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New
(System.String name, System.String guid) [0x00000] in
:0 > at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in :0 > at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection () [0x00001] in :0 > at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) > at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader) > at Kingmaker.GameStarter+ d__25.MoveNext () [0x00375] in :0 > at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0 > > — > Reply to this email directly, view it on GitHub > < https://github.com/Vek17/TabletopTweaks-Core/issues/29#issuecomment-1615875055>, > or unsubscribe > < https://github.com/notifications/unsubscribe-auth/BA62RS3MXUBLSWBRCPVF5WLXOAHNPANCNFSM6AAAAAAZ2LBMZQ> > . > You are receiving this because you authored the thread.Message ID: > ***@***.***> > — Reply to this email directly, view it on GitHub < https://github.com/Vek17/TabletopTweaks-Core/issues/29#issuecomment-1615892418>, or unsubscribe < https://github.com/notifications/unsubscribe-auth/AAWSQPEWTQZEU4YCPF5L2VLXOALZZANCNFSM6AAAAAAZ2LBMZQ> . You are receiving this because you commented.Message ID: ***@***.***> — Reply to this email directly, view it on GitHub https://github.com/Vek17/TabletopTweaks-Core/issues/29#issuecomment-1615895104, or unsubscribe https://github.com/notifications/unsubscribe-auth/BA62RSZPQEXSJRQDRERERPLXOAMKXANCNFSM6AAAAAAZ2LBMZQ . You are receiving this because you authored the thread.Message ID: @.***>
Sry, anyone fix and recompile? Get this bug at latest version
Same. Now it is not installing on Unity Mod Manager. I tried updating it and I uninstalled it in the process now the status won't change on the mod manager. I can right click and install or click install and select the zip but it will say that it finished unpacking and not do anything.
Update to the latest ttt-base
On Tue, Jul 25, 2023, 21:58 haoknowah @.***> wrote:
Same
— Reply to this email directly, view it on GitHub https://github.com/Vek17/TabletopTweaks-Core/issues/29#issuecomment-1650899982, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAWSQPH2FA2PEZS64XDVTPDXSCBVJANCNFSM6AAAAAAZ2LBMZQ . You are receiving this because you commented.Message ID: @.***>
I figured it out. It wasn't liking the fact that I chose the second zip download option on the release page instead of the first that has the image of the box next to it.
Has anyone ever encountered this type of problem?
My game testing environment: Game version 2.1.5r TTT-Core Version: 0.6.7 TTT-Base Version: 2.5.14 It always gets stuck in 60% of the loading screen
Here are the log files
GameLog.txt GameLogFull.txt GameLogFullPrev.txt GameLogPrev.txt Player.log Player-prev.log
It is worth mentioning that I found that downloading all files through the code port can enter the game interface, but downloading through the Releases port will cause a lag of 60% (I'm wondering if the blueprint needs to be recompiled due to the new version of the game)
I figured it out. It wasn't liking the fact that I chose the second zip download option on the release page instead of the first that has the image of the box next to it.
yes, bor. I tried downloading and using version 0.6.7 of the source code (zip) in Release to solve this problem. The good news is that it solves the lag in 60% of the progress bar, while the bad news is that it still doesn't work and the display is still
As shown in the figure:
My game testing environment: Game version 2.1.5r TTT-Core Version: 0.6.7 TTT-Base Version: 2.5.14
Don't download the source code, download the release file https://github.com/Vek17/TabletopTweaks-Core/releases/download/v0.6.7/TabletopTweaks-Core.zip
The source code is not the mod in a way the game can understand and is not meant for users, that exists for other developers.
Your failure is also happening in MicroscopicContentExpansion, so update that if there is an update
Your failure is also happening in MicroscopicContentExpansion, so update that if there is an update
Okay, thank you very much, but I still have a question. How did you identify the issue with MicroscopicContentExpansion? Is it written in which log file?
Yes, the stack trace at the end of the file is thus and points to MicroscopticContentExpansion
MissingFieldException: Field 'Kingmaker.UnitLogic.Mechanics.Components.AddInitiatorAttackWithWeaponTrigger.WaitForAttackResolve' not found.
at TabletopTweaks.Core.Utilities.Helpers.Create[T] (System.Action`1[T] init) [0x00009] in <a62c9c81f34b416ebe7105c0aa469e36>:0
at TabletopTweaks.Core.Utilities.BlueprintExtentions.AddComponent[T] (Kingmaker.Blueprints.BlueprintScriptableObject obj, System.Action`1[T] init) [0x00007] in <a62c9c81f34b416ebe7105c0aa469e36>:0
at MicroscopicContentExpansion.NewContent.Spells.DeadlyJuggernaut+<>c__DisplayClass0_0.<AddDeadlyJuggernaut>b__1 (Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff bp) [0x00058] in <dd0222920b3546e39e8c717a51d15c28>:0
at TabletopTweaks.Core.Utilities.Helpers.CreateBlueprint[T] (TabletopTweaks.Core.ModLogic.ModContextBase modContext, System.String name, System.Action`1[T] init) [0x00043] in <a62c9c81f34b416ebe7105c0aa469e36>:0
at MicroscopicContentExpansion.NewContent.Spells.DeadlyJuggernaut.AddDeadlyJuggernaut () [0x0003c] in <dd0222920b3546e39e8c717a51d15c28>:0
at MicroscopicContentExpansion.NewContent.AntipaladinFeatures.AntipaladinSpellbook.AddAntipaladinSpellbook () [0x0004c] in <dd0222920b3546e39e8c717a51d15c28>:0
at MicroscopicContentExpansion.NewContent.Antipaladin.AntipaladinAdder+BlueprintsCache_Init_Patch.Postfix () [0x0004a] in <dd0222920b3546e39e8c717a51d15c28>:0
at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch119(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch6(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () [0x00375] in <1bdbbfc0e6fc4f2db83179edfe399546>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0
Describe the bug Loading bar stuck at around 60% after starting pathfinder wotr with mods enabled. Using TabletopTweaks-Core, TabletopTweaks-Base and TabletopTweaks-MythisReworks with UnityModManager. Latest versions of all. When not using Core, the game runs properly
To Reproduce Steps to reproduce the behavior: Just start the game with mods enabled in UMM
Expected behavior A clear and concise description of what you expected to happen.
Screenshots If applicable, add screenshots to help explain your problem.
Additional context Add any other context about the problem here.