Vek17 / TabletopTweaks-Core

This module provides a shared core system for all TabletopTweaks mods, and and any third party mods wishing to use TabletopTweaks systems and utilities.
MIT License
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Game not loading #37

Open Katedemon opened 3 months ago

Katedemon commented 3 months ago

Describe the bug Since the new update, the entire game doesn't load and is stuck at 60% loading if TabeletopTweaks-Core is enabled. To Reproduce Steps to reproduce the behavior:

  1. enable TabletopTweaks-Core in UnityModManager
  2. load the game

Expected behavior The game should load fully.

Additional context GameLog.txt GameLogFull.txt GameLogFullPrev.txt GameLogPrev.txt Player.log Player-prev.log

Vek17 commented 3 months ago

I see no issues with Tabletop Tweaks in these logs.

I see Visual Adjustments exploding

[VisualAdjustments] HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void VisualAdjustments.Game_OnAreaLoaded_Patch::Postfix(Kingmaker.Game instance) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in :0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in :0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in :0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in :0 at HarmonyLib.Harmony.b10_0 (System.Type type) [0x00007] in :0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) [0x00014] in :0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in :0 at VisualAdjustments.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00033] in :0 at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in :0 at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in :0 at HarmonyLib.Harmony.b__10_0 (System.Type type) [0x00007] in :0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) [0x00014] in :0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in :0 at VisualAdjustments.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x00033] in :0 [VisualAdjustments] [Error] Error trying to call 'VisualAdjustments.Main.Load'. [VisualAdjustments] [Exception] TargetInvocationException - Exception has been thrown by the target of an invocation. System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void VisualAdjustments.Game_OnAreaLoaded_Patch::Postfix(Kingmaker.Game __instance) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 --- End of inner exception stack trace --- at VisualAdjustments.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x000e1] in <2428031b1be9447da5c231487a5f9c73>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <695d1cc93cca45069c528c15c9fdd749>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at UnityModManagerNet.UnityModManager+ModEntry.Invoke (System.String namespaceClassnameMethodname, System.Object& result, System.Object[] param, System.Type[] types) [0x00011] in :0

jkieth commented 3 months ago

I am having the same issue, loading stops at about 60% when Core is installed. Let me know if you want to see any of my logs or other information. Thanks for creating these mods, I never play without them (not sure if I could and still enjoy the game :)).

Vek17 commented 3 months ago

I'd need a log. The failures in this issue were caused by Visual adjustments and I have no evidence of TTT-Core causing issues for anyone at this time.

jkieth commented 3 months ago

[https://res.cdn.office.net/assets/mail/file-icon/png/txt_16x16.png]GameLogFull.txthttps://1drv.ms/t/s!AjTOGOxWW8AdjtM5UHmwa0M10Jy47g

Hi Sean, I have attached my game logs. I renamed them to start fresh then started with no mods, then your ttt-core, then visual adjustments, and continued adding until failure. I am not convinced that ttt-core is the issue either, I thought it was because I tested first by removing one mod at a time and when I removed ttt-core the game loaded. That said, this time I went by adding mods one at a time (well maybe two or three at the end as long as the game loaded). While Visual Adjustments didn't seem to cause an issue, I do have the Isekai mod, and when it was just ttt-core, ttt-base and visual adjustments along with it the game would not load.

So, now if all my mods are loaded except ttt-core or isekai mod the game will load.

I'll poke that author too.

Thanks for reaching out!

-Jon


From: Sean Petrie @.> Sent: Sunday, June 23, 2024 4:56 PM To: Vek17/TabletopTweaks-Core @.> Cc: jkieth @.>; Comment @.> Subject: Re: [Vek17/TabletopTweaks-Core] Game not loading (Issue #37)

I'd need a log. The failures in this issue were caused by Visual adjustments and I have no evidence of TTT-Core causing issues for anyone at this time.

— Reply to this email directly, view it on GitHubhttps://github.com/Vek17/TabletopTweaks-Core/issues/37#issuecomment-2185366298, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AOSTXE4SED3CFHRM2GFAGVLZI5OBBAVCNFSM6AAAAABJMXRDN6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOBVGM3DMMRZHA. You are receiving this because you commented.

[4.3871 - Unity]: ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0) Owlcat.Runtime.Core.Updatables.UpdateCaller.OnAfterFirstSceneLoaded () (at <4aca7cd7a05e489485add60693393a79>:0)

[4.4490 - Unity]: Cannot Prepare a disabled VideoPlayer UnityEngine.Video.VideoPlayer.Prepare() (at :0) Kingmaker.UI.MainMenuUI.SplashScreenController.Start() (at :0)

[8.4885 - Mods]: BlueprintCore.AssetTool: No asset bundle found at C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Second Adventure\Mods\Epilogue\epilogue_assets BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Utils.Assets.AssetTool.LoadAssets(System.String) (at :0) BlueprintCore.Utils.Assets.AssetTool+BlueprintsCaches_Patch.Prefix() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5521 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5521 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5521 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5532 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5532 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5592 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5602 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5602 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5602 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5602 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5618 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5619 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5619 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5619 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5619 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5619 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5619 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5629 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5649 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5649 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5649 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5659 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5659 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5659 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5669 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5679 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5679 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5679 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5679 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.AddOrAndLogic(BlueprintCore.Conditions.Builder.ConditionsBuilder,System.Boolean) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5679 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5689 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5699 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5699 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5756 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5766 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5766 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5766 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5766 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5776 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5776 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5776 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5776 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5786 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5786 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5786 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.ConditionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5786 - Mods]: BlueprintCore.ActionsBuilder: Actions (ActionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Build(BlueprintCore.Utils.Validator) (at :0) BlueprintCore.Actions.Builder.ActionsBuilder.Conditional(BlueprintCore.Conditions.Builder.ConditionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder,BlueprintCore.Actions.Builder.ActionsBuilder) (at :0) Epilogue.Etudes.VarEtudes.Configure() (at :0) Epilogue.Main+BlueprintsCaches_Patch.Init() (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch8(Kingmaker.Blueprints.JsonSystem.BlueprintsCache) (at :0) MonoMod.Utils.DynamicMethodDefinition.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch1(Kingmaker.Blueprints.JsonSystem.StartGameLoader) (at :0) Kingmaker.GameStarter+d__28.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)

[8.5786 - Mods]: BlueprintCore.ConditionsBuilder: Conditions (ConditionsBuilder) failed validation:

BlueprintCore.Utils.LogWrapper.Warn(System.String) (at :0) BlueprintCore.Conditions.Builder.Conditi

Alutorn commented 3 months ago

May I ask you even compatibility with https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/398

I can't load the game after updating the core version.

Separately, both allow you to launch the game.

But together it’s 60% and it freezes.

Vek17 commented 3 months ago

If you are loading without core but with isekai then isekai is not loading at all.

Isekai mod needs to be updated and this is not something I can fix

On Thu, Jun 27, 2024, 07:37 Alutorn @.***> wrote:

Can I ask you even a message from https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/398

I can't load the game after updating the core version.

Separately, both allow you to launch the game.

But together it’s 60% and it freezes.

— Reply to this email directly, view it on GitHub https://github.com/Vek17/TabletopTweaks-Core/issues/37#issuecomment-2194569359, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAWSQPDQ2LQWZSDG6OCGYZLZJQBQJAVCNFSM6AAAAABJMXRDN6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOJUGU3DSMZVHE . You are receiving this because you commented.Message ID: @.***>

Alutorn commented 3 months ago

If you are loading without core but with isekai then isekai is not loading at all. Isekai mod needs to be updated and this is not something I can fix

What has changed since the old version? Perhaps a compatibility patch can be made? If it doesn't take you long, please do it. If you can't, well... At least I tried.

Vek17 commented 3 months ago

There is nothing I can do from TTT-Core. An update for Isekai needs to be made to support the new game version.

On Thu, Jun 27, 2024, 08:08 Alutorn @.***> wrote:

If you are loading without core but with isekai then isekai is not loading at all. Isekai mod needs to be updated and this is not something I can fix

What has changed since the old version? Perhaps a compatibility patch can be made? If it doesn't take you long, please do it. If you can't, well... At least I tried.

— Reply to this email directly, view it on GitHub https://github.com/Vek17/TabletopTweaks-Core/issues/37#issuecomment-2194651365, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAWSQPEV66NMQQ7Y6JRMSG3ZJQFEDAVCNFSM6AAAAABJMXRDN6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOJUGY2TCMZWGU . You are receiving this because you commented.Message ID: @.***>

Alutorn commented 3 months ago

Please tell me how to do this?