Vek17 / TabletopTweaks-Core

This module provides a shared core system for all TabletopTweaks mods, and and any third party mods wishing to use TabletopTweaks systems and utilities.
MIT License
73 stars 13 forks source link

Spells don't show up in Spell Specialisation #6

Closed Truinto closed 2 years ago

Truinto commented 2 years ago

Spells from mods don't show up in parameterized spell selection, which in the base game are literally just SpellSpecialization First and 1 through 20 (yes, that one feat needs a lot of extra blueprints).

Noticed this effects on spells from pheonix99/TomeOfTheFirebird

I propose you add logic here: https://github.com/Vek17/TabletopTweaks-Core/blob/c5984b1c62c34db8012d2ce47316d3f0b2173fd8/TabletopTweaks-Core/Utilities/SpellTools.cs#L26

Something similar to mine. https://github.com/Truinto/DarkCodex/blob/923d466889a2674ff722803dd1255eb24ef57907/CodexLib/Helper.cs#L2315

In short, add the spell's blueprint to BlueprintParameterVariants.

Vek17 commented 2 years ago

This will be shipped in the actual release for DLC 3, has been implemented in Dev now. Thanks for the issue, had meant to do this ages ago.