This module provides a shared core system for all TabletopTweaks mods, and and any third party mods wishing to use TabletopTweaks systems and utilities.
Spells from mods don't show up in parameterized spell selection, which in the base game are literally just SpellSpecialization First and 1 through 20 (yes, that one feat needs a lot of extra blueprints).
Noticed this effects on spells from pheonix99/TomeOfTheFirebird
Spells from mods don't show up in parameterized spell selection, which in the base game are literally just SpellSpecialization First and 1 through 20 (yes, that one feat needs a lot of extra blueprints).
Noticed this effects on spells from pheonix99/TomeOfTheFirebird
I propose you add logic here: https://github.com/Vek17/TabletopTweaks-Core/blob/c5984b1c62c34db8012d2ce47316d3f0b2173fd8/TabletopTweaks-Core/Utilities/SpellTools.cs#L26
Something similar to mine. https://github.com/Truinto/DarkCodex/blob/923d466889a2674ff722803dd1255eb24ef57907/CodexLib/Helper.cs#L2315
In short, add the spell's blueprint to BlueprintParameterVariants.