Closed ReveredRedHood closed 9 months ago
Tested in-game and GetButtonDown worked. GetButtonUp didn't, because the game doesn't seem to call Rewired.Player.GetButtonUp(...), so a more creative solution may be needed for detecting when a button is released instead of pressed.
Looks good, left some comments as reminders to what was left to do. On a side note, can you also fill in the CHANGELOG.MD describing your new changes.
Tested in-game and GetButtonDown worked. GetButtonUp didn't, because the game doesn't seem to call Rewired.Player.GetButtonUp(...), so a more creative solution may be needed for detecting when a button is released instead of pressed.