Closed ReveredRedHood closed 10 months ago
The InitializeTime is fine in NewGame as you did it, good spot!, In theory its not needed for the initial new game (but doesn't hurt), but its required when you make a new game from within an ongoing game (time data should be reset).
OK, it actually wasn't working the way I had it before, but I've fixed it. I tested the fix in-game and it should be good. Check that the CityConstructor_StartLoading logic still works with the call to Lib.Time.InitializeTime... you could pull the InitializeTime static function in the patch class back into the prefix if you prefer.
Looks good!