I notice that the engine patches still think ModuleAnimateHeat exists, and are still creating those modules. In 1.0.5, we switched to using FXAnimateThrottle. Check out how the stock engine configs have changed; your patches to them need to be updated. :)
(note that the mu files did not change, it's purely cfg changes, so you can replicate them)
I notice that the engine patches still think ModuleAnimateHeat exists, and are still creating those modules. In 1.0.5, we switched to using FXAnimateThrottle. Check out how the stock engine configs have changed; your patches to them need to be updated. :) (note that the mu files did not change, it's purely cfg changes, so you can replicate them)