Closed Kerbas-ad-astra closed 7 years ago
@VenVen, I think this is ready for release. I've been using it in my test and play environments without issues, and have specifically tested the impact of updating the legs in saves with craft that have stock legs (no problems - mmmmaybe a hair of a bump on first load, but the action groups and animations and orientation all work out).
ModuleStructuralNode (and [MSN]Toggle) is causing drag issues (KSP seems to treat the adapter as existing even when the upper node is not used, resulting in spuriously-high drag coefficients -- like 4 vs. 0.1).