BitmapPool is a singleton. This leads to the fact that the memory of bitmap
pool is not reclaimed when activity is destroyed.
Memory of the tile cache also requires to be reclaimed manually due to static
instances of tile sources.
Application can consume a lot of memory, while activity with the map is a
secondary importance.
Original issue reported on code.google.com by ls.illar...@gmail.com on 14 Dec 2013 at 4:00
Original issue reported on code.google.com by
ls.illar...@gmail.com
on 14 Dec 2013 at 4:00