DXT1
MickeyInitialScreen.dds dolphin => tex1_640x480_0e3faedb4316cae7_14.pngMickeyInitialScreen.dds this => tex1_640x480_0e3faedb4316cae7_14.png
RGBA
general_icon_button_a.tga.dds dolphin => tex1_32x32_ec0c0c6cfebb32ea_6.pnggeneral_icon_button_a.tga.dds this => tex1_32x32_ec0c0c6cfebb32ea_6.png
some games convert their RGBA to other formats, we can't detect that yet.
pausemenu_icon_pins.tga.dds dolphin => tex1_64x64_86cdeb82c43766b6_5.pngpausemenu_icon_pins.tga.dds this => tex1_64x64_a733b4541fc027d3_6.png
add DDS support for DXT1 and RGBA format
DXT1
MickeyInitialScreen.dds
dolphin =>tex1_640x480_0e3faedb4316cae7_14.png
MickeyInitialScreen.dds
this =>tex1_640x480_0e3faedb4316cae7_14.png
RGBA
general_icon_button_a.tga.dds
dolphin =>tex1_32x32_ec0c0c6cfebb32ea_6.png
general_icon_button_a.tga.dds
this =>tex1_32x32_ec0c0c6cfebb32ea_6.png
some games convert their RGBA to other formats, we can't detect that yet.
pausemenu_icon_pins.tga.dds
dolphin =>tex1_64x64_86cdeb82c43766b6_5.png
pausemenu_icon_pins.tga.dds
this =>tex1_64x64_a733b4541fc027d3_6.png