Closed iwubcode closed 1 year ago
Still palette data is not quite right. Big thanks to @Venomalia for all the help with it. Marking as draft for now.
I think we still need a mipmap flag. You should be able to find it easily, if you check after adding the texture if the stream is at the end and set a breakpoint. when it hits, this texture will have mips and you only need to find the flag that is different.
or you use format.GetMipmapsFromSize()
@Venomalia - I tested mips, seemed to work ok
This adds support for Super Swing Golf Season 2 (and likely the first game as well). Going from 0 textures to 11'722!