The textures for ingame prompts are mapped wrong between X and Y (tex1_384x256_5f9afb8ee67caca1_3.png, UniversalDIT_Flat.json), ingame this results in prompts for the X button (GC) overlaying textures mapped to Y instead:
"GCPad1": {
"Buttons/X": [
[
128.0, (should be 256)
384.0,
256.0, (should be 384)
512.0
]
],
"Buttons/Y": [
[
256.0, (should be 128)
384.0,
384.0, (should be 256)
512.0
Expected behavior.
Gamecube prompts ingame for X and Y should be mapped properly.
Game Name?
Sonic Colours
Game ID?
SNCE8P
Input device ID?
Xinput/0/Gamepad
Dolphin version?
19903
Operating System?
Windows 10
Describe the bug.
The textures for ingame prompts are mapped wrong between X and Y (tex1_384x256_5f9afb8ee67caca1_3.png, UniversalDIT_Flat.json), ingame this results in prompts for the X button (GC) overlaying textures mapped to Y instead:
Expected behavior.
Gamecube prompts ingame for X and Y should be mapped properly.