SDL/0/Steam Virtual Gamepad,
SDL/0/PS4 Controller,
SDL/0/Controller (Xbox One For Windows),
SDL/0/Nintendo Switch Pro Controller,
Dolphin version?
5.0-21264
Operating System?
Windows 10, SteamOS 3.5.17
Describe the bug.
In pull #225 new mappings were made for the new SDL button names. "Hat 0 E", "Hat 0 N", "Hat 0 S" and "Hat 0 W" were added to the JSONs.
However, when mapping the dpad in Dolphin with SDL, Pad E, Pad N, Pad S and Pad W are used instead by default (tested with Xbox 360 wireless, Xbox One, Switch Pro, DualShock 4 and Steam Virtual pad). This results in Dolphin not applying the corresponding dpad dynamic textures. Some controllers (PS4, Switch Pro) don't even have "Hat 0 x" inputs in Dolphin.
Adding the "Pad x" keys under the SDL controllers in the JSONs seems to work in my limited testing.
Input device ID?
SDL/0/Steam Virtual Gamepad, SDL/0/PS4 Controller, SDL/0/Controller (Xbox One For Windows), SDL/0/Nintendo Switch Pro Controller,
Dolphin version?
5.0-21264
Operating System?
Windows 10, SteamOS 3.5.17
Describe the bug.
In pull #225 new mappings were made for the new SDL button names. "
Hat 0 E
", "Hat 0 N
", "Hat 0 S
" and "Hat 0 W
" were added to the JSONs.However, when mapping the dpad in Dolphin with SDL,
Pad E
,Pad N
,Pad S
andPad W
are used instead by default (tested with Xbox 360 wireless, Xbox One, Switch Pro, DualShock 4 and Steam Virtual pad). This results in Dolphin not applying the corresponding dpad dynamic textures. Some controllers (PS4, Switch Pro) don't even have "Hat 0 x" inputs in Dolphin.Adding the "
Pad x
" keys under the SDL controllers in the JSONs seems to work in my limited testing.Expected behavior.
No response