Closed agilgur5 closed 9 years ago
Completed, finally! That only took several hours... Only slight problem with my current implementation is that the regions are reversed/inverted because I had to rotate it over the x-axis since everything else was running in x-z space (and three.js's makeGeometry() creates it over x-y).
Earlier it wasn't working to create 3D regions (using a center with relative vertices... not the bounding box), probably in part because making arbitrary polygons with just vertices and then adding depth to them is not easy, and in part because I likely screwed something up in my algorithm