Ambient lighting caused some weird errors to pop up... unsure why (because of 2D?). May or may not be worthwhile to figure this out. Other option is to just add a bunch more lights above the scene (I'm not sure this would solve the zoom effect though)
I'm a derp. This wasn't a lighting problem, it was depth of field; in the perspective camera, only things between 3rd and 4th arg distance are rendered. Fixed.
Ambient lighting caused some weird errors to pop up... unsure why (because of 2D?). May or may not be worthwhile to figure this out. Other option is to just add a bunch more lights above the scene (I'm not sure this would solve the zoom effect though)