Closed Keepps closed 1 year ago
Hi Keepps,
It looks like you are missing #if UNITY_EDITOR
flag to exclude ParrelSync from your build (ParrelSync should be editor only)
Example code snippet: https://github.com/VeriorPies/ParrelSync/wiki/List-of-APIs#clonesmanagerisclone
Aha! Many thanks.
Describe the bug Compiler error when building project in Unity if referring to ParrelSync.ClonesManager. Compiles fine in the Editor.
To Reproduce Steps to reproduce the behavior:
Put this in code and build the project in Unity:
Expected behavior Should compile when building.
Enviroment (please complete the following information):
BTW this is other amazing, huge timesaver. Thanks!