Closed betomaluje closed 3 years ago
HI betomaluje,
Currently, ParrelSync is determining the clone running status by checking the Temp/UnityLockfile
file.
If the same thing happen again, as temporary solution, instead of the entire clone project folder, try deleting the Temp
folder. This should reset the clone running status in Clones Manager.
Will take a further look to this issue later.
This seems to be an aged Unity issue.
In Windows editor, ParrelSync will also check the UnityLockfile
lock status.
However, Unity won't lock the UnityLockfile
on Mac and Linux so the same technique won't apply.
Have added it to the Troubleshooting & FAQs Wiki page.
Will make an update if found any more reliable way to check the project running status.
Describe the bug The Clone Manager shows my 2 clone projects running (which is not true since I'm trying to find them on my computer's tasks and they are not there) but now I'm unable to open them or delete them. I'm unable to do anything and don't know what to do.
To Reproduce Steps to reproduce the behavior:
Expected behavior One would expect the clone to be killed as well with the main process so whenever Unity is opened again, one is able to open the clone normally
Screenshots/Video If applicable, add screenshots or video link( Youtube/Vimeo) to help explain the problem.
Enviroment (please complete the following information):
Additional context I won't expect ParrelSync to kill itself if the main process is suddenly killed, but it would be nice to be able to kill a clone or restart it if anything happened no? My only solution now is going to the folder, delete the whole folder and create a new clone (which I don't know if it's going to be seen as number 3 in my case or start from scratch)