VeriorPies / ParrelSync

(Unity3D) Test multiplayer without building
MIT License
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[BUG] ClonesManager opening unity hub #19

Closed ultraflame4 closed 3 years ago

ultraflame4 commented 3 years ago

Describe the bug The clones manager is opening unity hub instead of an Editor

To Reproduce Steps to reproduce the behavior:

  1. Go to ClonesManager > Clone 0
  2. Click on 'Open in New Editor'
  3. Unity Editor loads for a second
  4. The editor loading screen closes and unity hub appears

Expected behavior The editor should have finished loading such that there is another instance

Screenshots/Video If applicable, add screenshots or video link( Youtube/Vimeo) to help explain the problem.

video.zip

Enviroment (please complete the following information):

Additional context Add any other context about the problem here.

314pies commented 3 years ago

Hi ultraflame4, Can you open the clone project directly from the Unity Hub? If can't, have you try to delete the clone and create another one.

ultraflame4 commented 3 years ago

I'll try that later thanks!

ultraflame4 commented 3 years ago

Uh i cant add the project, it says : "Invalid project path"

Edit: This happens for all clones i create.

314pies commented 3 years ago

If the clone project can't be opened directly by Unity, than this issue is probably due to Unity not recognizing the clone project folder as an Unity Project. What's the clone project folder look like?

A typical Unity project folder should be something like this: image

What's is the log message printed in console when opening clone project? And if possible, would you mind to share a project that can reproduce this issue? (Sorry for the late reply, very busy these days. Will still try my best to reply ASAP)

ultraflame4 commented 3 years ago

Here is a screenshot of the output in unity's console image

Screenshot of the clone project folder: image

Here is a recording of me trying to create and open a clone: recording.zip

I'll try to give you a github link (its on github) to the project if you want.

ultraflame4 commented 3 years ago

Here: https://github.com/ultraflame4/Take2/archive/v0.0.0a.zip

314pies commented 3 years ago

I've tried your project, the newly created clone work just fine on my machine. I think this problem is related to your OS (with screenshot you shared, every folder required linking are missing) Can you run your Unity editor with Administration permission and try it again? If still can't work, try to manually create folders and type the mklink /J command to link the new folder with original and see if there's any error message popup.

ultraflame4 commented 3 years ago

uh, it says "Local NTFS volumes are required to complete the operation."

314pies commented 3 years ago

Never handled this error before. Have you found the reason yet?

ultraflame4 commented 3 years ago

Yeah i just found the reason. symlinks are not supported on the exFat File system... and the project is on my external exFat drive... I'll guess i have to move the project to the C drive then.