VeriorPies / ParrelSync

(Unity3D) Test multiplayer without building
MIT License
4.61k stars 321 forks source link

Removed error messages if not trying to save anything #3

Closed guplem closed 4 years ago

guplem commented 4 years ago

We detected this error using FMOD at the same time as ParrelSync

As we create a clone for the project, the clone keeps alerting us that assets are being modified (due to FMOD) and blocked by parrelSync. The problem is that the popUp doesn't let us play because once we close the popup, it opens again in 2 or 3 seconds.

Some code is calling this method constantly, but we saw that it was not giving any path in the parameter, so we tried avoiding the error messages if there are no paths and all seems to work fine.

314pies commented 4 years ago

Looks good. Thanks!