Closed TheYellowArchitect closed 3 years ago
While this is a thing https://www.sevenforums.com/tutorials/9000-mouse-hover-makes-window-active-enable.html It seems like if I run both Unity windows at the same time, the input is captured for both. No idea if this is a bug or a feature, it just works.
Do put the above on the README.md or the wiki (I can't edit the wiki feelsbadman) and close this issue
Hi, This is a nice feature I would also like to have. But this is more related to OS and Unity itself and we probably can't do much here with ParrelSync.
I have only 2 players for my netcoding This means I have one normal/original project, and one clone_0
For example, I want to move player1, and player2 at the same time. Say, one with WASD, the other with arrow keys (e.g. detected by ClonesManager.IsClone()) I can focus only on one window
I use Windows 7, Unity 2018.1.f1
Is there a way to share input between the windows? Any way helps!