VeriorPies / ParrelSync

(Unity3D) Test multiplayer without building
MIT License
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[BUG] Prefabs are not synchronized #37

Closed TheYellowArchitect closed 3 years ago

TheYellowArchitect commented 3 years ago

Describe the bug I had a prefab, which had a public variable, storing another prefab (GameObject)

To Reproduce I just put the prefab's field on another prefab, with the original window

Expected behavior The clone(s) should also have that field/prefab filled with the prefab reference, but it didn't (it was null) I even re-compiled.

Screenshots/Video None

Enviroment (please complete the following information): Windows 7 2018.1.1f1 ParrelSync Version (latest I think)

Additional context Recompiling doesn't fix it. I just delete the clone, close the entire project, remake the clone, ggwp

314pies commented 3 years ago

The changes need to be saved to disk before it reflecting on clone project. Have you tried to save the project (file -> save project) in the original project and pressed "Ctrl + R" to manually refresh in the clone editor?
There's also a Why aren't my changes being sync to the clone editor section on the Wiki page.

(BTW, Windows 7 aren't really official supported by ParrelSync)