When using Mirror clone freezes. As soon as the clone connects online at all, either as server or client
A clear and concise description of what the bug is. Unity 2020.3.1 LTS
To Reproduce
Steps to reproduce the behavior:
Add a Mirror Networking "Network Manager" and "Network HUD" to original Project and enable the HUD
Add any GameObject to the Network Managers "Player Prefab" Field.
Go to 'Project Clone'
Click on 'Play' in Clone start it as Server in through Networking HUD
In OG Project Click play and connect as Client through Networking HUD
See freeze on Clones side.
Expected behavior
Doesn't freeze and player spawns.
Screenshots/Video
Enviroment (please complete the following information):
Unity Editor Version: [e.g. Windows 2020.3.1f1 LTS]
When using Mirror clone freezes. As soon as the clone connects online at all, either as server or client A clear and concise description of what the bug is. Unity 2020.3.1 LTS
To Reproduce Steps to reproduce the behavior:
Expected behavior Doesn't freeze and player spawns.
Screenshots/Video
Enviroment (please complete the following information):
Additional context