VeriorPies / ParrelSync

(Unity3D) Test multiplayer without building
MIT License
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[BUG] When using Mirror clone freezes. #39

Closed 0risin closed 3 years ago

0risin commented 3 years ago

When using Mirror clone freezes. As soon as the clone connects online at all, either as server or client A clear and concise description of what the bug is. Unity 2020.3.1 LTS

To Reproduce Steps to reproduce the behavior:

  1. Add a Mirror Networking "Network Manager" and "Network HUD" to original Project and enable the HUD
  2. Add any GameObject to the Network Managers "Player Prefab" Field.
  3. Go to 'Project Clone'
  4. Click on 'Play' in Clone start it as Server in through Networking HUD
  5. In OG Project Click play and connect as Client through Networking HUD
  6. See freeze on Clones side.

Expected behavior Doesn't freeze and player spawns.

Screenshots/Video

Enviroment (please complete the following information):

Additional context

314pies commented 3 years ago

Can you specify the Unity version(ex: Windows 2019.3.0f6) and ParrelSync(ex: 1.4.2) version to help up reproduce the issue?

314pies commented 3 years ago

Oh, Are you using Unity Windows 2020.3.1f1 LTS and ParrelSync 1.4.2 ?