Open styliann-eth opened 2 years ago
Don't have an M1 Mac for testing this out :( Is anyone else also experiencing this issue?
Don't have an M1 Mac for testing this out :( Is anyone else also experiencing this issue?
Unity QA reached out to me about this. I will test tonight on my Intel Mac to make sure that this only occurs on M1 Macs and let you know.
I'm also experiencing this - @ns2808 any findings?
Describe the bug ParrelSync is not working properly/very slow when used with Unity NetCode for GameObject on a MacBookPro with M1 Max chip.
To Reproduce Steps to reproduce the behavior:
Expected behavior When I first started using ParrelSync the simulation was as smooth on the client as it was on the host.
Screenshots/Video If applicable, add screenshots or video link( Youtube/Vimeo) to help explain the problem.
Enviroment (please complete the following information):
Additional context The problem occurs irrespective of whether the clone or the original are acting as client/host. I'm using the default NetworkTransform (not the ClientNetworkTransform) so the host is the one sending all the position information.