Open daviddq opened 2 years ago
Hi daviddq, I just tested it on my side (I'm using a Windows 10 though), and it works just fine. Have you checked out the "Why aren't my changes being synced to the clone editor" section in the doc yet?
Hey!
Yes, I've already:
But new tags and layers still don't appear on the cloned project unless I manually copy ./ProjectSettigns/TagManager.asset and ./ProjectSettigns/DynamicsManager.asset files, even if I restart Unity for both the original and the cloned project.
Eventually I'll try and make some tests on a smaller project so that I can provide you with some extra info and logs.
Hi !
I can confirm, I have the same bug on Mac OS. The tags are not replicated. I have to close the main project and re-open it to make it work.
Describe the bug Being A the original project and B a ParrelSync clone of A, if I create a new layer in A the layer won't be available in B even if I close the clone and reopen it again.
To Reproduce Steps to reproduce the behavior:
Expected behavior
Screenshots/Video
Enviroment (please complete the following information):