VeriorPies / ParrelSync

(Unity3D) Test multiplayer without building
MIT License
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[BUG] Layers out of sync #71

Open daviddq opened 2 years ago

daviddq commented 2 years ago

Describe the bug Being A the original project and B a ParrelSync clone of A, if I create a new layer in A the layer won't be available in B even if I close the clone and reopen it again.

To Reproduce Steps to reproduce the behavior:

  1. Create a layer in the original project
  2. Save the original project
  3. Go to the cloned project
  4. Look for the newly created layer
  5. The layer does not exist. All objects assigned to that layer have a "empty string" layer name.

Expected behavior

  1. The layer exists and all objects assigned to that layer show the layer name

Screenshots/Video image

Enviroment (please complete the following information):

314pies commented 2 years ago

Hi daviddq, I just tested it on my side (I'm using a Windows 10 though), and it works just fine. Have you checked out the "Why aren't my changes being synced to the clone editor" section in the doc yet?

daviddq commented 2 years ago

Hey!

Yes, I've already:

But new tags and layers still don't appear on the cloned project unless I manually copy ./ProjectSettigns/TagManager.asset and ./ProjectSettigns/DynamicsManager.asset files, even if I restart Unity for both the original and the cloned project.

Eventually I'll try and make some tests on a smaller project so that I can provide you with some extra info and logs.

Tooflex commented 1 year ago

Hi !

I can confirm, I have the same bug on Mac OS. The tags are not replicated. I have to close the main project and re-open it to make it work.