VeriorPies / ParrelSync

(Unity3D) Test multiplayer without building
MIT License
4.51k stars 318 forks source link

[Question] Is it possible to debug clones? #73

Open Fr1ar opened 2 years ago

Fr1ar commented 2 years ago

After I cloned my project in the Clones Manager and attached Visual Studio to Unity it turned out that I can't debug the second instance. All breakpoints are disabled:

image

In the first instance everything works well. What can I do with this?

kojonek2 commented 2 years ago

@Fr1ar I can debug clones without a problem. Be sure to generate new solution in the clone folder (by double-clicking some script in clone unity) and then attach debuger in that new solution

Fr1ar commented 2 years ago

Yes, I do exactly what you say, but breakpoints still don't work.