Open Fr1ar opened 2 years ago
@Fr1ar I can debug clones without a problem. Be sure to generate new solution in the clone folder (by double-clicking some script in clone unity) and then attach debuger in that new solution
Yes, I do exactly what you say, but breakpoints still don't work.
After I cloned my project in the Clones Manager and attached Visual Studio to Unity it turned out that I can't debug the second instance. All breakpoints are disabled:
In the first instance everything works well. What can I do with this?